Now its time for Elves ^^
Mage
Mage | |
Faction | Alliance of Light |
Type | Caster |
Strengths | ATK |
The Mage is one of three classes available to the Elves.
Mages automatically gain + 1 to INT each Level.
Description
One of the hallmarks of the Elf race is their use of magic. No other class so exemplifies this than the Mage. Attacking up close or far away, targeting one foe or many, the Mage uses the power of magic to destroy their enemies. Their ability to harness the power of fire, water, earth, and wind makes the Mage a force to be reckoned with.
Its sister class in the Union of Fury is the Pagan. See a comparison at Mage/Pagan.
Characteristics
- Awe-inspiring attacks
- Single-target and area-of-effect attacks
- Automatically gains intelligence (+1 INT) per level
Weapons
Builds
Normal Mode
- +5 INT
- +4 INT, +1 WIS
- +4 REC, +1 INT
- +4 REC, +1 WIS
- +4 LUC, +1 WIS
- +4 LUC, +1 REC
Hard Mode
- +7 INT
- +6 INT, +1 WIS
- +5 REC, +1 WIS, +1 INT
- +5 LUC, +1 WIS, +1 INT
- +5 INT, +2 WIS
- +4 REC, +3 INT (solo AOE/PvP)
- +5 INT, +2 REC(solo AOE >25)
- +7 LUC (Best in higher levels)
- +7 REC (high level, tank only)
Ultimate Mode
- +9 INT
- +7 INT, +2 REC
- +7 INT, +2 WIS
- +6 INT, +3 WIS
- +5 REC, +2 WIS, +2 INT
- +5 LUC, +2 WIS, +2 INT
- +4 REC, +5 INT(solo AOE/PvP)
- +2 REC, +7 INT(solo AOE >25)
- +9 LUC(Best in higher levels)
- +9 REC(high level, tank only)
Ranger
Ranger | |
Faction | Alliance of Light |
Type | Melee |
Strengths | Solo |
The Ranger is one of three classes available to the Elves.
Rangers automatically gain +1 to Dexterity each Level.
Description
The Ranger uses knowledge of the forest and the wilds to blend into the surroundings. Stealth and deception are the trademarks of a good Ranger. Ambush and evasion are staples of combat as a Ranger. They also know how to frighten some monsters away. Rangers can disguise themselves as harmless creatures, further enabling their stealth.
Its sister class in the Union of Fury is the Assassin. See a comparison at Ranger/Assassin.
Characteristics
- Uses short blades and claw weapons
- High evasion ability
- Stealth and disguise
- Automatically gains +1 DEX per level
Builds
Normal Mode
- +2 DEX, +3 LUC
- +4 STR, +1 DEX
- +4 DEX, +1 STR
- +1 STR, +2 DEX, +2 LUC
- +2 STR, +3 DEX
- +3 STR, +2 DEX
- +5 DEX
Hard Mode
- +4 DEX, +1 STR +1REC +1LUC
- +4 STR, +2 DEX, +1 LUC
- +5 STR, +2 DEX * PvP 20-30 Build
- +4 STR, +3 DEX
- +2 DEX, +5 LUC
- +6 REC, +1 DEX * 1-15 pvp tank
- +7 LUC
- +7 DEX
- +6 STR, +1 DEX * PvP Build 1-15
- +6 LUC, +1 DEX
- +4 LUC, +2 DEX, +1 REC
Ultimate Mode
- +7 STR, +2 DEX
- +7 STR, +1 DEX, +1 LUC
- +9 LUC
- +5 STR, +2 DEX, +2 LUC
- +5 STR, +3 DEX, +1 LUC
now
Archer(ugh, ugh ugh >_<)
Archer | |
Faction | Alliance of Light |
Type | Distance attacks |
Strengths | Critical ATK, Ranged ATK |
The Archer is one of three classes available to the Elves.
Archers automatically gain + 1 to LUC each Level.
Description
Striking from a distance helps keep Archers out of harm's way. Archers use ranged attacks to wound and slow the enemy as well as lower its attack power or stop it in its tracks. Special skills of the Archer allow them to literally rain arrows down upon their targets. Archers also have Lady Luck smiling down on them, enabling them to make constant critical hits.
Its sister class in the Union of Fury is the Hunter. See a comparison at Archer/Hunter.
Characteristics
- Characteristics for Archer:
- High damage attacks; both longrange and closecombat
- Single-target and area-of-effect attacks
- Automatically gains lucrecy (+1 LUC) per level
Builds
Normal Mode
- +3 STR, +2 DEX
- +1 DEX, +4 LUC
- +5 LUC
- +3 STR, +1 DEX, +1 LUC
- +5 STR
- +1 DEX, +4 REC
Hard Mode
- +7 LUC
- +7 STR
- +2 DEX, +5 REC
- +6 LUC, +1 DEX
- +5 STR, +2 DEX (1-15 PVP build)
- +5LUC, +2DEX (20-30 PVP build)
Ultimate Mode
- +9 LUC
- +9 STR
- +8 LUC, +1 DEX
- +7 STR, +2 DEX
- +7 LUC, +2 DEX
- +7 REC, +2 DEX